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High-performance AR and VR for enterprise by Hololight  

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High-Performance AR and VR for enterprise by Hololight

Hololight’s Stream SDK offloads compute-intensive tasks and enables streaming to improve the performance on mobile XR devices. The company collaborates with Snapdragon Spaces™ to simplify the integration of its products with a wide range of devices.

(c) Hololight

The more you develop and experiment with AR and VR applications, the more you see their potential in the industry. Enterprise customers have high expectations for both performance and cross-platform compatibility, constantly raising the bar for applications.

Hololight developed the Stream SDK for real-time streaming of AR/VR apps to offload the rendering of compute-intensive images from mobile devices to a powerful cloud infrastructure or local servers. This solves the issue of XR applications with high polygon content and complex datasets overwhelming the computing resources of most mobile XR devices like head-mounted displays (HMD) and glasses. Streaming also allows to run real-time XR applications on other types of devices, like smartphones and tablets. Hololight’s Stream SDK addresses the market need to bridge the performance gap between the potential of enterprise XR applications and the resources of most XR hardware. Its cross-platform compatibility and device-agnostic approach support a variety of device types, regardless of on-device computing resources.

Stream SDK is also integrated into Hololight’s Space, an XR engineering application for AR and VR devices that streamlines and accelerates product development and prototyping through 3D CAD data visualization. Space allows engineers and designers to easily import their 3D computer-aided design (CAD) data, then work with high-quality 3D content in XR, merging physical parts with virtual objects.

Through the Pathfinder Program, Hololight has brought their Stream SDK to Snapdragon Spaces. “This will enable streaming of all XR applications, such as Space, to devices like the Lenovo ThinkReality A3,” says Philipp Landgraf, Senior Director XR Streaming at Hololight. “Because Snapdragon runs on a wide range of devices, developers using the Stream SDK with Snapdragon Spaces can implement high fidelity XR applications with cross-device compatibility.” One of the biggest challenges Hololight faces is the differences among various hardware devices, for example the different types of controls – e.g. hand tracking or physical controllers. Those differences pose a challenge for a developer trying to build, test and run an XR application, lengthening time to market. Use of Snapdragon Spaces with Stream helps to streamline the process.

“Snapdragon Spaces standardizes the device features to a certain extent, so the devices operate similarly.” says Landgraf, “That makes it easier for developers to integrate our SDK more smoothly. Plus, Snapdragon Spaces enables lightweight devices that are suitable for consumer and everyday use. Since the devices are the first to support 5G natively, we can address new use cases – especially mobile.”

XR experience highlights:

  • High-performance streaming. The combination of Stream SDK and Snapdragon Spaces offloads compute-intensive rendering tasks from mobile devices to the cloud or to local servers.
  • Cross-platform compatibility. Hololight can make the Stream SDK, its industrial XR streaming solution, accessible to users of more and varied device types.

“We are pleased to have a strong partner in Qualcomm Technologies, so we can combine our technologies Stream and Snapdragon Spaces to get XR to the next level.

Snapdragon Spaces is an important driver for the entire industry, ensuring continued advancement and reliable development and enabling the next generation of AR glasses.”

– Philipp Landgraf, Senior Director XR Streaming, Hololight