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Introducing Hand Tracking 

Snapdragon Spaces Blog

Introducing Hand Tracking

The Hand Tracking and Gesture Recognition feature, in the latest Snapdragon Spaces SDK 0.6.1 release, offers a natural method for user interaction to power advanced headworn AR experiences.

AUGUST 3, 2022

Hand Tracking and Gesture Recognition can introduce natural movement to human-computer interaction, greatly enriching the augmented reality experience for end users. Thanks to existing cameras on AR glasses, hand and finger positions are detected, recognized, and tracked in 3D space where they can then interact with AR content. The ability to use hands to interact directly with digital objects creates an intuitive experience and allows for deeper user engagement, removing the need for less intuitive controllers.

An early version of this feature is available via the Snapdragon Spaces Unity SDK. Developers can now incorporate Hand Tracking and gestures directly into their AR applications.

Hand Tracking: where and when to use it?

As we move from the head down to the heads-up paradigm when using digital content, it’s important to consider user comfort, utility, and usability as a cornerstone when designing augmented reality apps. Hand Tracking provides natural interactions that appeal to many users, making it a flexible component of truly immersive experiences.

Why is Hand Tracking so well received by users? The answer is simple: seeing your own hands takes the cognitive load off the brain, helping you locate your position in space. This, in turn, leads to a decreased learning curve and allows you to interact with both digital and physical surroundings in a way that feels natural.

“We envision a future where AR glasses are ubiquitous and people carry them around easily, without the need for motion controllers. For that to happen, the control mechanics need to feel natural and pleasant to use” – says Javier Davalos, founder at OverlayMR and lead at Figmin XR.

“The Figmin XR team has been working on this challenge for a long time, and we are happy to report that we have succeeded in our quest. For us, implementing hand tracking was a huge challenge, not only did we have to design the control mechanics from scratch, but also drive all the functionality from the tracking points that the system provides. Eventually, the effort was totally worth it.”

“Snapdragon Spaces developers will have a much easier time since much of this will be provided by the SDK. Controlling Figmin XR with just your hands feels magical and completely natural, so much so that at this point we prefer using it over motion controllers.”

Use Cases

Hand tracking and gesture recognition is universally applicable in a multitude of use cases, from industrial settings to gaming. Some examples include:

  • Simplifying interfaces and workflow navigation in industrial settings and for enterprises
  • Enhancing AR tabletop gaming through natural interactions with nearby virtual objects
  • Boosting virtual collaboration when interacting with 3D models and prototypes in engineering, design, AEC and sales
  • Driving engagement and conversion rates in E-commerce and showrooms (think digital try-ons)
  • Lowering the interaction barrier while improving the service quality in healthcare and telehealth

Best Practices

Now, that you are more familiar with the benefits of Snapdragon Spaces Hand Tracking, where can you learn more to start implementing the feature for your AR app? Head over to our documentation to find:

Ready to implement Hand Tracking using Unity engine?

Refer to our Hand Tracking Integration Guide and use Basic and Extended samples to fully leverage Hand Tracking components inside the Snapdragon Spaces plugin.

From gaming to enterprise and beyond, Hand Tracking and Gesture Recognition are powering some of the most engaging AR experiences. Being a truly versatile feature, Hand Tracking allows AR developers to easily create new and memorable user experiences.

Snapdragon Spaces is a product of Qualcomm Technologies, Inc. and/or its subsidiaries.

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Kicking off the Snapdragon Spaces program with hubraum and T-Mobile US

Snapdragon Spaces Blog

Kicking off the Snapdragon Spaces program with hubraum and T-Mobile US

Berlin was buzzing the last week of June. After weeks of pitching, careful consideration, and preparations, hubraum and the Snapdragon Spaces™ teams have gathered in the capital of Germany to meet selected developers and officially kick off our joint Snapdragon Spaces XR developer program.

JULY, 21, 2022

Out of 174 companies that initially applied, 11 companies were selected into the program and got a chance to meet their peers, future mentors, and sparring partners. Business and XR leaders that joined the event from Deutsche Telekom, Qualcomm Technologies, Lenovo and Volucap provided the audience with a deep dive into the capabilities of the Snapdragon Spaces platform and shared their vision of the future of the XR industry.

Developer teams in turn contributed by taking the stage one by one to present their ideas of the apps and experiences they plan to bring in headworn AR using Snapdragon Spaces platform capabilities. Each team also received a hardware dev kit, containing the Lenovo ThinkReality A3 smart glasses and Motorola edge+ smartphone so they could start bringing their AR ideas to life.

The afternoon was spent in breakout sessions where each startup had a chance to sit down with their mentors, connect on a personal level and discuss the next steps for successful collaboration.

The sheer variety of use cases, target audiences, and creative ideas to apply headworn augmented reality that participants offered was impressive. The start-ups’ geography spans from the USA to Spain to Trinidad & Tobago, and industries vary from music (PatchXR) to children’s mental health (Tiny Giant Heroes), science (3D for Science), and wellness. The program is on a good path for a Demo Day in October 2022.

Over the next few months, we will continue working closely with the program participants to provide them with mentorship and support to bring their daring AR ideas to life and create value for their audiences.

Snapdragon Spaces Developer Team

Snapdragon Spaces is a product of Qualcomm Technologies, Inc. and/or its subsidiaries.

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Announcing general availability of Snapdragon Spaces XR Developer Platform

Snapdragon Spaces Blog

Announcing general availability of Snapdragon Spaces XR Developer Platform

JUN 01, 2022

We are excited to announce the general availability of the Snapdragon Spaces ™ platform. Now open to the developer community worldwide, our first release is set to enable AR creators to unlock the full potential of wearable AR.

Looking how to get started?

  • Head over to our SDK page to download your SDK of choice for Unity or Unreal engines.
  • Browse documentation and getting started resources to get familiar with the toolkit we are offering.
  • Interested in buying the hardware developer kit? Order the Snapdragon Spaces-ready Lenovo ThinkReality A3 and Motorola Edge+ smartphone here. If your country isn’t listed yet, let us know via email or the contact link.

While we are still early in development with the Snapdragon Spaces platform, we are thrilled to invite you into our community at the very beginning of the journey to reimagine reality.

“Snapdragon Spaces empowers developers to create immersive augmented reality experiences for AR Glasses, blending our physical and digital realities and transforming the spaces around us in ways only limited by our imaginations.” – says Brian Vogelsang, Snapdragon Spaces Product Lead.

Snapdragon Spaces will continue to evolve using the feedback we receive from the developer community. Have a question or suggestion? Don’t hesitate to reach out on the forum.

We also encourage you to take advantage of our project funding and co-marketing opportunities available through the Snapdragon Spaces Pathfinder program. The applications that we have received up to date have been truly impressive, and the first cohort of selected 24 projects has already received grants, mentoring, and support. Will your project make it to the next cohort? You can apply to Snapdragon Spaces Pathfinder Program and read our FAQ for additional info.

Our team looks forward to supporting your efforts in developing headworn AR experiences and can’t wait to embark on this journey together!

Snapdragon Spaces Developer team

Snapdragon Spaces is a product of Qualcomm Technologies, Inc. and/or its subsidiaries.

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Hello, world!

Hello, world!

APRIL, 28, 2022

Today, we are excited to welcome you to the Snapdragon Spaces™ Developer Portal, a new hub for AR developers to explore, learn, and collaborate.

Currently in the soft launch phase, this new home for Snapdragon Spaces developers was created to share the resources and support you will need to get started with the platform and Snapdragon Spaces-ready hardware, as we announce general availability later this spring.

While our tech teams work hard to make Snapdragon Spaces platform accessible for developers worldwide, you can sign up for our newsletter to keep informed of the upcoming announcements. Stay tuned, we can’t wait to see what you create!

Snapdragon Spaces Developer Team

Snapdragon Spaces is a product of Qualcomm Technologies, Inc. and/or its subsidiaries.